Rewrite matrix.js
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76
matrix.js
76
matrix.js
@@ -1,57 +1,39 @@
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const canvas = document.getElementById("canvas")
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const ctx = canvas.getContext("2d")
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const canvas = document.getElementById("Matrix")
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const context = canvas.getContext("2d")
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let h = window.innerHeight
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let w = window.innerWidth
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canvas.height = window.innerHeight
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canvas.width = window.innerWidth
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canvas.height = h;
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canvas.width = w;
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const chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./*-+#$%^@!~?><:;[]{}\|=_αβΓγΔδεζηΘθικΛλμΞξΠπρΣσςτυΦφχΨψΩω";
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let string = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./*-+";
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const fontSize = 16;
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const columns = canvas.width / fontSize;
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let maxCount = 300;
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let fontSize = 13;
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let columns = w / fontSize;
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const charArr = [];
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for(let i = 0; i < columns; ++i) {
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charArr[i] = 1;
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}
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class Matrix {
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constructor(x, y) {
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this.x = x;
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this.y = y;
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}
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let frame = 0;
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draw(ctx) {
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this.value = string[parseInt(Math.random() * 67)]; // Math.floor() is fine too
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this.speed = (Math.random() * 10 + 10)
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ctx.font = fontSize + "px sans-serif";
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let str = `rgba(0, ${parseInt(Math.random() * 70) + 180}, 0)`;
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ctx.fillStyle = str;
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ctx.fillText(this.value, this.x, this.y);
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this.y += this.speed;
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if(this.y > h){
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this.x = parseInt(Math.random() * columns) * fontSize;
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this.y = (Math.random() * h) / 2 - 50;
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this.speed = (-Math.random() * 10 + 10);
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function Update() {
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context.fillStyle = "rgba(0, 0, 0, 0.05)";
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context.fillRect(0, 0, canvas.width, canvas.height);
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let str = `rgba(${parseInt(Math.random() * 30) + 220}, 130, 130, 0.55)`;
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context.fillStyle = str;
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context.font = fontSize + "px monospace";
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for(let i = 0; i < columns; ++i){
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const text = chars[Math.floor(Math.random() * chars.length)];
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context.fillText(text, i * fontSize, charArr[i] * fontSize);
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if(charArr[i] * fontSize > canvas.height && Math.random() > 0.95){
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charArr[i] = 0;
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}
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charArr[i]++;
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}
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frame++;
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if(frame <= 40 * (Math.floor(Math.random() * 100) + 3)) requestAnimationFrame(Update); // 40 a frame
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}
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let charArr = [];
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let cnt = 0;
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function Move() {
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if(charArr.length < maxCount) {
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let currentChar = new Matrix(parseInt(Math.random() * columns) * fontSize, (Math.random() * h) / 2 - 50);
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charArr.push(currentChar);
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}
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ctx.fillStyle = "rgba(0, 0, 0, 0.05)";
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ctx.fillRect(0, 0, w, h);
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for(let i = 0; i < charArr.length && (cnt % 3 == 1); ++i){
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charArr[i].draw(ctx);
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}
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requestAnimationFrame(Move);
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cnt++;
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}
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Move();
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Update();
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