// Socket.IO 端對端冒煙測試:連上後端 -> createRoom -> 收到 roomCreated 即成功。 // 使用:需先有伺服器在 http://localhost:3000 執行。 const { io } = require("../client/node_modules/socket.io-client"); const socket = io("http://localhost:3000", { transports: ["websocket"], reconnection: false, timeout: 6000, }); let done = false; socket.on("connect", () => { console.log("[OK] socket connected, id =", socket.id); socket.emit("createRoom"); }); socket.on("roomCreated", (room) => { console.log("[OK] roomCreated -> roomId=", room.id, "status=", room.status, "players=", room.players.length); done = true; socket.close(); process.exit(0); }); socket.on("connect_error", (e) => { console.error("[FAIL] connect_error:", e.message); process.exit(1); }); setTimeout(() => { if (!done) { console.error("[FAIL] 8 秒內未收到 roomCreated(逾時)"); process.exit(1); } }, 8000);