109
2.cpp
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109
2.cpp
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#include <iostream>
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#include <vector>
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#include <queue>
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#include <stack>
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#include <string>
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// Structure to represent a card
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struct Card {
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int color; // Color of the card (red, green, blue)
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int value; // Value of the card (1-7)
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};
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// Struct to represent a player's hand
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struct Hand {
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std::vector<Card> cards; // Vector of cards in the player's hand
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};
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// Global variables
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std::vector<Hand> players; // Vector of player hands
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std::queue<Card> drawPile; // Queue of cards to be drawn
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std::stack<Card> discardPile; // Stack of cards to be discarded
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int currentPlayer = 0; // Current player index
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int winner = -1; // Index of the winner (or -1 if no one won)
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// Function to shuffle the deck and deal cards to players
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void dealCards() {
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for (int i = 0; i < 4; i++) {
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Hand &playerHand = players[i];
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playerHand.cards.clear(); // Reset the hand
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for (int j = 0; j < 7; j++) {
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Card card = {randomColor(), randomValue()}; // Draw a card from the deck
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playerHand.cards.push_back(card); // Add the card to the hand
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}
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}
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}
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// Function to draw cards and end the round
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void endRound() {
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for (int i = 0; i < 4; i++) {
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Hand &playerHand = players[i];
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playerHand.cards.clear(); // Reset the hand
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while (!drawPile.empty()) {
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Card card = drawPile.front();
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drawPile.pop(); // Remove the top card from the draw pile
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playerHand.cards.push_back(card); // Add the card to the hand
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}
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}
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}
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// Function to discard cards and end the game
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void endGame() {
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for (int i = 0; i < 4; i++) {
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Hand &playerHand = players[i];
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playerHand.cards.clear(); // Reset the hand
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while (!discardPile.empty()) {
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Card card = discardPile.front();
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discardPile.pop(); // Remove the top card from the discard pile
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playerHand.cards.push_back(card); // Add the card to the hand
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}
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}
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winner = players[0].cards[0].color; // Determine the winner based on the cards in each player's hand
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for (int i = 0; i < 4; i++) {
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std::cout << "Player " << i + 1 << " has " << players[i].cards.size() << " cards." << std::endl;
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}
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}
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// Function to handle player actions
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void handleAction(int action) {
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switch (action) {
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case 0: // Draw a card
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drawPile.push(Card{randomColor(), randomValue()});
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break;
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case 1: // Discard a card
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discardPile.push(players[currentPlayer].cards[0]);
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players[currentPlayer].cards.erase(players[currentPlayer].cards.begin());
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break;
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default:
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std::cerr << "Invalid action!" << std::endl;
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return;
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}
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}
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int main() {
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// Initialize the game
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dealCards();
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currentPlayer = 0;
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winner = -1;
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// Loop until the game ends
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while (currentPlayer < 4) {
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// Handle player actions
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handleAction(currentPlayer);
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// End the round and draw new cards
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endRound();
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// Check if the game is over
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if (winner != -1) {
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break;
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}
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}
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// Print the final scores
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for (int i = 0; i < 4; i++) {
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std::cout << "Player " << i + 1 << " has " << players[i].cards.size() << " cards." << std::endl;
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}
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return 0;
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}
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Reference in New Issue
Block a user