优化代码
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@@ -21,12 +21,18 @@ type Cache struct {
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}
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func NewCache(opt ...OptionInterface) *Cache {
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countPieces := 128
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maxItems := 2_000_000
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var countPieces = 128
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var maxItems = 2_000_000
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var delta = systemMemoryGB() / 8
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if delta > 0 {
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maxItems *= delta
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var totalMemory = systemMemoryGB()
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if totalMemory < 2 {
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// 我们限制内存过小的服务能够使用的数量
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maxItems = 1_000_000
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} else {
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var delta = totalMemory / 8
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if delta > 0 {
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maxItems *= delta
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}
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}
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for _, option := range opt {
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@@ -29,12 +29,19 @@ func TestNewCache(t *testing.T) {
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}
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func TestCache_Memory(t *testing.T) {
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var stat1 = &runtime.MemStats{}
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runtime.ReadMemStats(stat1)
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cache := NewCache()
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for i := 0; i < 20_000_000; i++ {
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for i := 0; i < 10_000_000; i++ {
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cache.Write("a"+strconv.Itoa(i), 1, time.Now().Unix()+3600)
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}
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t.Log("waiting ...")
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time.Sleep(10 * time.Second)
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var stat2 = &runtime.MemStats{}
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runtime.ReadMemStats(stat2)
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t.Log((stat2.HeapInuse-stat1.HeapInuse)/1024/1024, "MB")
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}
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func BenchmarkCache_Add(b *testing.B) {
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@@ -20,8 +20,14 @@ func NewPiece(maxItems int) *Piece {
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func (this *Piece) Add(key uint64, item *Item) (ok bool) {
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this.locker.Lock()
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if len(this.m) >= this.maxItems {
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this.locker.Unlock()
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return
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// 尝试先删除过期的
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this.gcWithoutLocker()
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// 仍然是满的就跳过
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if len(this.m) >= this.maxItems {
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this.locker.Unlock()
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return
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}
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}
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this.m[key] = item
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this.locker.Unlock()
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@@ -74,12 +80,7 @@ func (this *Piece) Count() (count int) {
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func (this *Piece) GC() {
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this.locker.Lock()
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timestamp := time.Now().Unix()
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for k, item := range this.m {
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if item.expiredAt <= timestamp {
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delete(this.m, k)
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}
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}
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this.gcWithoutLocker()
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this.locker.Unlock()
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}
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@@ -94,3 +95,13 @@ func (this *Piece) Destroy() {
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this.m = nil
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this.locker.Unlock()
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}
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// 不加锁的gc
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func (this *Piece) gcWithoutLocker() {
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timestamp := time.Now().Unix()
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for k, item := range this.m {
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if item.expiredAt <= timestamp {
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delete(this.m, k)
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}
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}
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}
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